CR//KLS
CR//KLS (pronounced "circles") is a circular music sequencer puzzle game. Each level you are provided with a goal pattern to then match on the sequencer. Once you are confident you've got it right, submit your input. If you got any notes wrong, you will lose points for the current level and incorrect notes will be marked. If your score reaches 0, your current run will end.
Made for the GMTK 2025 Game Jam. This year's theme was L∞p.
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Controls
| Input | Controls |
| Mouse | Interact w/ buttons and volume slider. |
| Esc | Return to Main Menu. This will abandon your current game. |
| Left/Right | Change selected node on current track. |
| Up/Down | Change note of currently selected node. |
| A | Replay goal pattern. |
| S | Stop playhead. |
| D | Pause/play playhead. |
| Z | Toggle currently selected node on/off. |
| X | Toggle click track. (Default: On) |
| C | Check goal pattern. Lose points for mistakes. |
| Q | Swap scale between D Major/A Harmonic Minor. Each level has a default scale. |
| Enter | Continue onto the next level or final score screen upon winning or losing a level. |
| H | Toggle Controls Menu visibility. |
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Credits
All code and assets were made specifically for and during the GMTK 2025 Game Jam by Andy Burns, except for:
Font: Invasion 2000
(c) Jakob Fischer - www.pizzadude.dk
Font: Positive System
(c) WOODCUTTER - www.woodcutter.es
Shader: Minimal CRT Shader
blitpxl - https://godotshaders.com/shader/minimal-crt-shader/
| Status | Prototype |
| Platforms | HTML5 |
| Release date | Aug 03, 2025 |
| Author | Mechanical Bird |
| Genre | Puzzle |
| Made with | Godot |
| Tags | 2D, Game Maker's Toolkit Jam, loop, Music, sequencer |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse |



Comments
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I like that there are levels with odd time signatures, I could see it expanded with more scales etc